๐Ÿ“ŽAdvance usage

En el archivo game.js tenes que importar la libreria de la siguiente manera

import {
  DgWorldMarketplace,
  MarketplaceOptions,
} from "dg-world-marketplace-sdk";

y luego instanciar la clase DgWorldMarketplace

const opts: MarketplaceOptions = {
  previewEnv: 'prod' as any,
  network: 'MATIC' as any,
  engine,
  zoneId: YOUR_ZONE_ID,
  debug: true,
  lang: {
    noFundsTitle: "No Funds",
    noFundsDesc: "Sorry, you do not have enough ICE",
    noFundsButton: "No Funds",
    approveIceTitle: "Approve ICE",
    approveIceDesc:
      "Authorize the Store contract to operate ICE on your behalf",
    approveIceWait: "Please wait.\nThe transaction is being processed",
    approveIceRejected:
      "You need to authorize the Store contract to be able to buy this item",
    buyFor: "Buy for:",
    authorize: "Authorize",
    reject: "Reject",
    transactionProccessing: "Please wait.\nThe transaction is being processed",
    purchaseSucceed:
      "Purchased succeed!\nYou will need to refresh the page to see the wearable in your backpack.",
    purchaseFailed: "Purchased failed.\nPlease try again.",
    wait: "Wait",
    buy: "Buy",
    openPaymentLink: "Open Payment Link",
    nftNotAvailable: "NFT not available",
  },
};

const dgMarketplace = new DgWorldMarketplace(opts);

Tener en cuenta que Decentraland sdk solo soporta un canvas. por lo que si se quiere usar un canvas propio y no el que genera el Marketplace SDK tenemos que pasarle dicho canvas por parametros al momento de instanciar el Marketplace SDK

Despues de instanciar la clase podemos escuchar los distintos eventos que querramos

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