đAdvance usage
En el archivo game.js tenes que importar la libreria de la siguiente manera
import {
DgWorldMarketplace,
MarketplaceOptions,
} from "dg-world-marketplace-sdk";
y luego instanciar la clase DgWorldMarketplace
const opts: MarketplaceOptions = {
previewEnv: 'prod' as any,
network: 'MATIC' as any,
engine,
zoneId: YOUR_ZONE_ID,
debug: true,
lang: {
noFundsTitle: "No Funds",
noFundsDesc: "Sorry, you do not have enough ICE",
noFundsButton: "No Funds",
approveIceTitle: "Approve ICE",
approveIceDesc:
"Authorize the Store contract to operate ICE on your behalf",
approveIceWait: "Please wait.\nThe transaction is being processed",
approveIceRejected:
"You need to authorize the Store contract to be able to buy this item",
buyFor: "Buy for:",
authorize: "Authorize",
reject: "Reject",
transactionProccessing: "Please wait.\nThe transaction is being processed",
purchaseSucceed:
"Purchased succeed!\nYou will need to refresh the page to see the wearable in your backpack.",
purchaseFailed: "Purchased failed.\nPlease try again.",
wait: "Wait",
buy: "Buy",
openPaymentLink: "Open Payment Link",
nftNotAvailable: "NFT not available",
},
};
const dgMarketplace = new DgWorldMarketplace(opts);
Tener en cuenta que Decentraland sdk solo soporta un canvas. por lo que si se quiere usar un canvas propio y no el que genera el Marketplace SDK tenemos que pasarle dicho canvas por parametros al momento de instanciar el Marketplace SDK
const opts: MarketplaceOptions = {
// other options
canvas: yourCanvasInstance
}
Despues de instanciar la clase podemos escuchar los distintos eventos que querramos
// emited when the sdk is ready to connect to the blockchain
dgMarketplace.on('web3Ready', () => {
log('web3Ready')
})
// emited after the sdk connect to the websocket
dgMarketplace.on('websocketsReady', () => {
log('websocketsReady')
})
// emited after the sdk fetch the variables
dgMarketplace.on('variablesReady', () => {
log('variablesReady')
log(dgMarketplace.getVariables())
})
// emited last, when all the sdk is ready
dgMarketplace.on('ready', () => {
log('ready')
})
// emited when any error happens, notice that err could be null or undefined, depending on the error
dgMarketplace.on('error', (err) => {
log(err)
})
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